Chris Benjaminsen · Entrepreneur, Developer, Workaholic.

Hex 2.0.0

5 November 2015 #Gamedev #Indiegame #analytics #distribution #marketing #update #frvr #hexfrvr #Hex FRVR

This morning Hex 2.0.0 more or less automatically got released on iOS, Android and Web at the same time. While not the biggest update from a user perspective, it’s a huge technical update - completely replacing the technology stack on Mobile from Cordova to inhouse tech.

New features

Tweaks

Many bugs have been fixed including

iOS specific

Android specific

As something new, I set myself a specific release date with the goal of being able to better prepare marketing and distribution. This had the side effect of a few features being cut from 2.0.0. Most noticeable:

As the new version is now live, I will spend the next few days focused on getting as much traffic to the new version as possible, while adding the features that I missed on in the 2.0.0 release. Here is a quick overview of analytics before I start.

Compared to the previous update on stats, the growth has tapered off and the game is slowly flatlining / decreasing in size. This behaviour is quite diffrent from my experience with Solitaire that slowly grows organically. I believe this is because that while the game is fun and addictive, it’s starts to become really repetitive after about 20 days. Therefore, when I am done with this release, my focus will be on increasing the engagement with longterm goals and achievements in version 3.0.0.