Chris Benjaminsen · Entrepreneur, Developer, Workaholic.

Hobby Startup KPI Update #5

14 April 2015 #gamedev #indiegame #kpi #revenue

As outlined in my last post, I have not been good at focusing my work on high priority tasks for my Hobby Startup. Additionally I have had very little free time lately. In short, I have done almost nothing since my last update.

It’s however not all bad news, among the things I did mange to do was experimenting with advertisement on Facebook, Web and Android. The game is now making money!

I hope to get back up to speed this week and take the first steps towards making Solitaire FRVR more than just a well polished MVP. 

Before I do so, It’s therefore time for a KPI update.

Revenue

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This marks the first time FRVR has generated revenue. The reporting is therefore not particularly interesting. I am working on figuring out how to give the most insight into revenue without breaking the terms and conditions of the advertising provides.

Total revenue: $544.58

Note here that the revenue from each provider does not reflect how well each provider monetise as they have by no means had an equal amount of traffic.

Expenses

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Administrative > 0.0 Hours > -$0 (YAY)

Marketing >  23.60 Hours > -$4720

Research >  3.58 Hours > -$717

Development > 107.10 Hours > -$21420

Expenses > -$1680