Finally ready for App Stores
I finally believe I have a game that is good enough to be released on mobile. As always it took somewhat longer than expected as more issues appeared during the development and I took the time to do various improvements to the game:
- Easier to read text on cards I made the text on the playing cards larger, making them easier to read.
- Reduced amount of files I combined a large set of the images into sprite sheets, saving a total of 16 requests when the game loads.
- CloudFlare I put the game behind the CloudFlare CDN to make the game faster to load for all users - More on that in an upcoming post.
- Versioning in build system The build system now generates versioned asset folders for each build. Allowing me to add very long cache timeouts for static assets.
- Windows Mobile Support The game now plays well, using high DPI graphics on Windows Mobile
- Bugs Fixed about 15 minor bugs related to everything from menu scroll and Safari rendering bugs on Retina macs.
Over the next few days I will be writing the first app App Store integrations, focusing on Android and iOS initially. However I hope I can make an automated process that allows me to publish to additional stores such as Windows Phone, Chrome App Store, Windows Store, etc.