Chris Benjaminsen · Entrepreneur, Developer, Workaholic.

Moving towards mobile MVP

18 February 2015 #frvr #Solitaire FRVR #gamedev #startup #html5

While I am a strong believer in releasing early and relying on future updates for product improvement, I do believe that the MVP needed to release on mobile has to be substantially better than what can be released on web. My reasoning being:

Holding off the mobile release also allows me to build organic returning users to the game. I hope to be able to convert at-least some of these users to app users, bootstrapping the mobile version and ratings.

Getting Solitaire FRVR in mobile app stores is a major goal of mine and to help ensure I have the right focus towards this goal, I therefore maintain a before I can work on mobile releases todo list containing tasks that I must complete before starting work on the mobile version and tool chain.

This weekend I released version 2.1.0 of Solitaire FRVR which allowed me to check off some major tasks on this list.

Left on my before I can work on mobile releases todo list is still 9 major items. However I hope to have these completed by Sunday this week.